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Re: [CANAL 3] Re: pacman x come-come

De: Eduardo Luccas <elucas_at_s...>
Data: Thu, 22 Nov 2001 18:24:49 -0200

...
>Bom, se a diferença for a mesma que tem entre Burgertime do Atari e
>Burgertime do Intellivision ... aiiiiiiiiiiiiiiiiiiiii! A do Atari
>perde feio!!!
...

Ah, mas ai tb não dá né...
:-P

E olha, até que a M-Network tentou fazer um bom trabalho...

tem uma história interessante a respeito do Burgertime e a Mattel. Eu achei
isso no site do Blue Sky Rangers:

------
BurgerTime was a priority for the Marketing department. After losing out on
the best arcade licenses to Atari and Coleco, Mattel Electronics made a
deal with Data East USA to put their arcade games onto Intellivision. Data
East had limited distribution in the United States, so none of the games
Mattel Electronics obtained were very well known. But BurgerTime was so
good that Bally/Midway, the largest arcade game distributor, licensed the
title from Data East. Soon BurgerTime was in arcades everywhere. Mattel had
accidentally acquired a hit.
Not wanting this to go to waste, Marketing decreed that BurgerTime would
appear on every platform Mattel supported: Intellivision, Atari 2600,
Colecovision, IBM PC, Apple II, Aquarius and handheld.
------

E especificamente sobre a versão do Atari 2600 leiam isto, é muito
interessante...

------
Ron Surratt, manager of Atari 2600 programming, inspected the game and came
to a conclusion: it couldn't be done on Atari. Marketing asked what
additional programming resources would be required. None, Ron replied, it
can't be done. What hardware modifications needed to be made to the
cartridge? You're not getting it, Ron said, it can't be done. No, Marketing
came back, *you're* not getting it: BurgerTime WILL be released for Atari.

Ron set about programming the game. A hardware scheme to give him more
memory to work with was devised (see Comments), but complicating matters
was that the game was not allowed to flicker.

A hardware restriction of the Atari 2600 is that when too many moving
characters - sprites - are in a row on-screen, they begin to flicker. In
the original M Network games, APh Technology Consulting did a great job of
orchestrating sprite movements to minimize this flicker - far better than
Atari had in their own original releases. Marketing had jumped on this,
pointing to the lack of flicker as proof of M Network superiority. Of
course, this meant that all new games had to meet the standard of the early
ones: no - or very little - flicker.

Unfortunately, the highest scoring move in the game, dropping all of the
bad guys - nasties - at one time, requires that they all be in a row. So
how could he keep a row of sprites from flickering? Ron used something of a
cheat: a regular sprite's look is defined by the programmer, but there is
also a special sprite - a missile - defined by the hardware. A missile is
simply a rectangle intended, as its name implies, to be used as the graphic
for a projectile. The programmer cannot change its shape, only its color
and width. Despite its graphical limitations, missiles do have one
advantage: they don't flicker when in a row with other sprites. So Ron made
a square missile orange and called it a slice of cheese, made another
square white and called it an egg, and made a thin missile brown and called
it a bread stick. Voila: no flickering.

Some fans of BurgerTime were disappointed to find that the chef was being
chased around the maze by colored squares and sticks, but most were happy
that the gameplay was quite faithful to the original arcade version and to
Intellivision BurgerTime.
------

É não é fácil programar para o Atari 2600...

Não é atoa que o sistema de bank-switching + a implementação de RAM
adicional nos cartuchos da M-Network é tão complexa.

é isso ai !!!

[]'s
Eduardo Luccas
---------------------------------------------
elucas_at_s... - eduardo_at_a...
---------------------------------------------
VIDEOGAMES E MICROS CLÁSSICOS
Atari 2600 - Odyssey
Intellivision - Colecovision
Apple II - TK/ZX Spectrum - MSX
---------------------------------------------
Evite as drogas - use sempre um Macintosh
---------------------------------------------
Recebida em Thu 22 Nov 2001 - 12:17:18 BRST

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