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Re: [CANAL 3] Módulos de Expansão (Colecovision)

De: intellivision <intellivision_at_b...>
Data: Sun, 8 Dec 2002 17:43:47 -0200

Olha o que o pessoal de fora, especialmente do site
GigaIntellivision, uma dos mais completos sobre
Intellivision fala:

Turbo (Coleco / CBS)
What was it with Coleco? They purposely made their
Intellivision games look bad so you would choose their
Colecovision system instead. It's this sort of myopic
approach to game design that led Coleco to Chapter 11.
Which is too bad because they could have had utter
dominance as a third party game developer. Like I said
with Pole Position, the Intellivision does not do
driving games well, but for heaven's sake, they could
have made Turbo *look* better. The graphics are
incredibly blocky and lacking any sort of discerning
detail. The transitions between different regions is
achieved primarily by changing the color of the sky. The
steering control suffers as badly as with Pole Position.

Zaxxon (Coleco / CBS)
Another arcade port that was thoroughly ruined by
Coleco... Oh the humanity... Arcade Zaxxon had a 3/4
angle view of the game field and was really fun and
challenging to play. Intellivision Zaxxon bore little
resemblance to the original. The view was changed to a
behind-the-player third person perspective. This is NOT
what Zaxxon was about. Zaxxon was a revolutionary game
in its time because it delivered a fairly decent
representation of three dimensions using 2D graphics.
The Inty version's graphics are just plain bad, and the
sound was reprehensible. It's a shameful and regrettable
insult to the original.

>
> ---------- Início da mensagem original -----------
> De: "Marcus Garrett" <mgarrett_at_t...>
> Para: <canal3_at_y...>
> Cc:
> Data: Sun, 8 Dec 2002 16:30:53 -0300
> Assunto: Re: [CANAL 3] Módulos de Expansão (Colecovisio
n)
>

 
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Recebida em Sun 08 Dec 2002 - 11:43:48 BRST

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